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Condition: Refurbished
Year Released: 1993
Dimensions: 29″ W x 58″ D x 85″ H
Weight: 280 lbs
Lead Time: 8-10 weeks

In Stock

$14,999.00

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Indiana Jones Pinball Machine (1993) by Williams

Indiana Jones pinball machine is a 1993 widebody game planned by Mark Ritchie (the more youthful sibling of acclaimed pinball fashioner Steve Ritchie) and delivered by Williams. It depended on the Indiana Jones motion pictures. It was likewise important for WMS’ SuperPin series of widebody games (see additionally The Twilight Zone and Star Trek: The Next Generation).

This game was the main game to utilize Williams/Midway’s DCS Sound System. It highlights sound clasps from the initial three movies, and entertainer John Rhys-Davies (repeating his job as Sallah) gave a new discourse to this game.

Game Features:

Widebody Playfield. Flippers (2), Ramps (2), Captive ball, Lane Change(s), Cellar Holes, Drop Targets (, Autoplunger, Three video modes.

Four multiball modes: 3-ball regular multiball, Quick multiball (2-ball), “Well of Souls” multiball (6-ball), “Eternal Life” wizard mode (6-ball).

Toys: Player-controlled tilting upper playfield, Rotating idol head which releases the balls into play

There are a total of 12 “modes” in Indiana Jones, each of them based on a scene from any of the three movies. Unlike The Twilight Zone, the modes aren’t stackable (i.e., you must finish one mode before going on to the next).

Raiders of the Lost Ark

  • Get the Idol: You have to get the idol by shooting the lock sinkhole.
  • Raven Bar / Get the Medallion (video mode): You have to kill 20 Nazis to collect the medallion and get an extra ball; the mode ends if you get shot five times.
  • Streets of Cairo: Shoot the ramps and orbits to search for Marion under boxes (she’s under the one the monkey is screeching on) – 10M each if Marion is not underneath. Finding Marion alters the display to show Indy being menaced by a sword-wielding Arab type. Can be killed in two forms: shooting the Start Mode saucer (adds 20 million points), or pressing the trigger on the plunger (adds 2 million points).
  • Well of Souls: This is a six-ball multiball where a shot to the lock hole is worth 2 million points, multiplied by the number of balls in play.

Indiana Jones and the Temple of Doom

  • Monkey Brains: Each loop and ramp shot is worth 8 million points.
  • Steal the Stones: You have to get the stones by shooting the right ramp. 20 million points are worth after of getting the eight stones.
  • Escape in the Mine Cart (video mode): Move the mine cart left and right through the tunnels, steering for the open tunnels and avoiding the closed ones. A 30 million point bonus is added at the end of the mode.
  • Survive the Rope Bridge: Successive ramp shots will move him further along and score 10M each. Four ramps are required to get him across, and a fifth to cut the rope and get an extra ball.

Indiana Jones and the Last Crusade

  • Castle Brunwald (misspelled as Grunewald): Shoot the drop target covering the captive ball, and then you keep hitting the captive ball to escape the castle.
  • Tank Chase: Shoot the left and right loops to pursue the tank, and getting the last shot allows Indy to destroy the tank for a 30 million point bonus.
  • Three Challenges: Shoot the right ramp for the Path to Adventure raised playfield. Challenges 1,2 & 3 are completed by hitting all lit rollovers for 10M, 20M & 30M respectively. All lit rollovers have to be hit during one pass of the Path to collect the points.
  • Choose Wisely (video mode): Five grails will appear on the display, and after they are shuffled around, you have to choose the right grail. If you choose the right grail, the knight will say, “You have chosen wisely”, and are awarded 20 million points. If you choose the wrong grail, you will see an animation of the Nazi dying, the knight will say, “You have chosen… poorly”, and are awarded 5 million points.

All of our refurbished pinball machines go through our extensive refurbishing process.

WEIGHT

280 lbs

DIMENSIONS

58 x 29 x 85 in

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One Year Limited Warranty Our One Year Limited Warranty, which includes new and refurbished products, covers telephone diagnosis and repair and replacement of defective parts for up to one year after you receive your machine. Our warranty also covers labor on the first service call within the first 30 days after you receive your machine. This warranty does not cover abuse or misuse or any item that is moved or repaired without authorization by The Pinball Machines, LLC. The following products are excluded from any warranty: pinball machines and arcades made prior to 1990, any item being used in a non-residential setting, any item used at a rental property, and items noted “as is” in the product description. Coin-mechanisms are not included with the purchase of machines and are not covered by warranty.
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